| Unit | Cost | Health/Armor | Speed | Attack Power | Key Ability | | :--- | :--- | :--- | :--- | :--- | :--- | | | 75 Gold | Medium / Leather | Medium | Medium | Fast firing rate | | Slave | 5 Gold | Very Low / None | High | None (Fire) | Sets buildings on fire, digs moats | | Slinger | 15 Gold | Medium / None | High | Low | Ranged rocks, cheap support | | Assassin | 60 Gold | Medium / None | Fast | Medium | Stealth, climbs walls | | Horse Archer | 80 Gold | High / Leather | Very Fast | Medium | Fires while moving, kiting | | Arabian Swordsman | 80 Gold | High / None | Slow | High | Strong melee fighter | | Fire Thrower | 100 Gold | Medium / None | Slow | Very High (Fire) | Throws deadly fire projectiles |

Main frontline shock troop; high survival rate against standard arrows. Knight Cost: 40 Gold, 1 Sword, 1 Metal Armor, 1 Horse Health: High (85) Damage: High (7) Speed: Very Fast (5/5)

Swordsmen are slow, lumbering powerhouses. They serve as the core of any late-game siege army, capable of breaching keeps and executing enemy Lords with brutal efficiency.

Their massive health pool makes them the ultimate roadblock. Station them at gatehouses or breaches to delay enemy advances while ranged units rain fire. 6. Swordsman Cost: 40 Gold + 1 Sword + 1 Metal Armor Speed: Very Slow (1/5) Armor: Very High Attack: High Role: Elite frontline assault.

Crossbow bolts pierce heavy armor. Position them on towers to eliminate incoming Swordsmen and Knights. They reload slowly, so protect them with Archers. 5. Pikeman Cost: 20 Gold + 1 Pike + 1 Metal Armor Speed: Slow (2/5) Armor: High Attack: Medium Role: Defensive choke-point holder.

40 Gold, 1 Sword, 1 Metal Armor, 1 Horse (Stable required) Health: High Damage: Very High Speed: Very Fast

The Ultimate Stronghold Crusader Unit Stats & Combat Guide Success in Stronghold Crusader relies on understanding your military units. Every troop has distinct movement speeds, armor ratings, and damage outputs. Balancing these traits allows you to break enemy sieges and secure victory.

Fast response defense, dynamic raiding, killing siege engines. Arabian Units (The Mercenary Post)

Can dig trenches and push down enemy ladders.

Elite castle defense, killing enemy Knights and Swordsmen. Cost: 20 Gold, 1 Pike, 1 Metal Armor Health: Very High (Approx. 700) Damage: Medium (Approx. 25) Speed: Slow (Approx. 2)