Capcom officially lists as a requirement for Resident Evil Village . Unlike earlier RE Engine games that had a "DX11 non-Ray Tracing" branch in Steam, Village was built to utilize the modern features of DX12 from day one, including:
: Sometimes, a simple restart clears random bugs causing DirectX errors.
Navigate to the GitHub repository for VKD3D-Proton or specialized DXVK-Async packages. resident evil village directx 11
Capcom’s RE Engine was heavily upgraded for Resident Evil Village to leverage low-level graphics APIs. Unlike DirectX 11, which handles multi-threading poorly, DirectX 12 allows the game engine to communicate directly with your CPU and GPU simultaneously.
Given that Village lacks native DX11 support, direct performance comparisons are difficult. However, examining how DX11 and DX12 perform in other RE Engine games provides valuable context. Capcom officially lists as a requirement for Resident
After community backlash, Capcom temporarily reversed course, keeping the DX11 versions playable. However, in April 2023, the company announced that official support for these DX11 versions would end on July 12, 2023. Capcom stated that “after technical support has ended, we cannot guarantee compatibility or operation when using these versions of the games”.
Across the broader gaming landscape, performance comparisons between DX11 and DX12 vary significantly depending on implementation quality. Some users have reported that DX12 runs 10–20 FPS faster on modern NVIDIA RTX cards, while older GTX 10-series cards may actually perform worse under DX12. Capcom’s RE Engine was heavily upgraded for Resident
: Open the downloaded archive. Navigate to the x64 folder, as Resident Evil Village is a strictly 64-bit application.