Reshade Rtgi 0361 — Extra Quality !!top!!

Check the DisplayDepth shader in ReShade to ensure your depth map is smooth and properly aligned. 2. Hardware Considerations "Extra Quality" settings demand substantial GPU overhead. NVIDIA RTX 3060 / AMD RX 6700 XT Ideal Hardware: NVIDIA RTX 4070 / AMD RX 7800 XT or higher

(related to “extra quality” modes)

If you want to tailor this setup for a specific game, let me know: What are you trying to mod?

If the depth map looks inverted or empty, toggle the RESHADE_DEPTH_INPUT_IS_REVERSED setting in the global preprocessor definitions. Optimizing for "Extra Quality" Performance reshade rtgi 0361 extra quality

During the package selection, choose the McFly RTGI shaders (or place the files in your reshade-shaders\shaders folder).

Download the standard effect packages (Standard effects, SweetFX, and Quint are recommended). Step 2: Add the RTGI 0.36.1 Shaders

: Examples of vibrant surfaces influencing the lighting of nearby neutral surfaces. 6. Conclusion Check the DisplayDepth shader in ReShade to ensure

: Light hitting a red floor will subtly "bleed" a red hue onto the surrounding white walls.

Scenes feel far more three-dimensional and natural.

RTGI requires a perfectly configured depth buffer to track 3D space. NVIDIA RTX 3060 / AMD RX 6700 XT

: Explain how traditional games often use static "baked" lighting or simple ambient occlusion, which fails to capture dynamic light "bleeding" (e.g., a red rug reflecting red light onto a white wall).

Video game graphics have evolved rapidly, but older titles and even some modern releases often lack the transformative power of real-time ray tracing. Enter Marty McFly’s (Pascal Gilcher) Screen Space Ray Traced Global Illumination (RTGI) shader for ReShade.

Turn this feature ON . It simulates secondary light bounces, adding immense depth to shadowed areas by letting reflected light bounce multiple times. Troubleshooting Common Visual Glitches Light Leaking / Bleeding Through Walls