: Ensure you have ReShade installed on your target game. For optimal compatibility with RTGI 0.33, use ReShade 5.0 or newer with full add-on support enabled.
This guide assumes you have already obtained the official RTGI 0.33 shader files from Patreon. You will need the shader itself, along with the latest version of the ReShade framework.
Reshade RTGI 0.33: The Definitive Guide to Ray Traced Lighting
Inside your game directory, look for the reshade-shaders folder created during your initial ReShade installation.
| Parameter | Value | |----------------|------------------------------| | Author | Marty McFly | | Released | ~2021 | | Type | Screen-space ray traced GI | | Inputs | Color, depth, normal buffers | | Performance | 20–40% GPU overhead (1080p) | | Compatibility | ReShade 4.9–5.0 | | License | Proprietary / Patreon |
Enhanced algorithms ensure that lighting remains consistent between frames, minimizing flickering.
Disable in-game Anti-Aliasing (MSA) and Ambient Occlusion (SSAO) in your game's video menu. These settings often block the depth buffer. Best Settings for Performance and Quality
and join the official server. The download links for the latest RTGI files are hosted in specific beta-access channels. Installation & Optimization Guide To get RTGI 0.33 running, you must first have the ReShade Framework installed on your target game.
Before installing RTGI 0.33, ensure your system meets the necessary prerequisites to handle screen-space ray tracing. Software Prerequisites:
Version 0.33 introduced several stability and quality-of-life improvements designed to bridge the gap between real-time gameplay and offline renders. Improved Image-Based Lighting (IBL):
: Because it is a software-based post-process, it can run on non-RTX cards, though it is demanding on system resources. Immersive Lighting