: Allows deforming meshes (like moving cloth or curtains) to act as emission sources for smoke and fire.
A standout addition is the new emission type for Pyro, which allows you to emit smoke and fire directly from deforming meshes. This means your simulations can now perfectly follow the contours of an organic, animated object without needing separate particle systems. As noted in the release, this makes it possible to use deforming surfaces like a curtain as emission sources for Pyro simulations.
combined with Redshift 3.5.24 marks a definitive evolutionary leap for 3D motion designers, visual effects artists, and visualization professionals . This dual release shifts focus away from isolated feature additions toward a deeply integrated ecosystem built entirely around the Unified Simulation System , GPU-accelerated workflows, and hardware-optimized rendering. maxon cinema 4d studio 20242 redshift 3524 new
Progressive Kernel Restart – Resume renders without restarting the IPR. New: Intel OIDN GPU Denoiser v2 – Real-time, detail-preserving magic. New: Atmospheric Participating Media – Real volumetric fog that doesn’t take ten minutes per frame.
Maxon continues to modernize the C4D core, making day-to-day modeling tasks smoother. : Allows deforming meshes (like moving cloth or
Smoke, fire, and particle effects receive crucial updates for high-end visual effects workflows.
Cinema 4D 2024.2 focuses on refining the user experience while introducing robust simulation and workflow tools. As noted in the release, this makes it
: Artists can set specific idle thresholds, letting objects fall asleep to conserve system memory.
: New parameters allow users to control when rigid bodies deactivate in an idle state to save processing power.
Maxon Cinema 4D Studio 2024.2 & Redshift 3.5.24: Powering Up 3D Creativity