Lossless Scaling V3.0.0.1 -
To get the most out of Lossless Scaling V3.0.0.1, follow these "golden rules":
One of the greatest strengths of Lossless Scaling is its universal compatibility. It works with virtually any rendering API.
: The core update in this branch focuses on improved frame generation that can double or even triple frame rates in games that lack native support for DLSS, FSR, or XeSS. Universal Compatibility Lossless Scaling V3.0.0.1
Here is everything you need to know about the latest V3.0.0.1 update and why it’s becoming a "must-have" in every gamer’s library. What is Lossless Scaling?
: This newest frame generation type is the centerpiece of the update, recommended for its superior quality and significantly lower latency compared to legacy versions. To get the most out of Lossless Scaling V3
The Ultimate Guide to Lossless Scaling V3.0.0.1: Frame Generation and Scaling Revolutionized
Select LS1 for modern 3D games, or Auto if you want the app to handle it. Universal Compatibility Here is everything you need to
To ensure a smooth, artifact-free experience with V3.0.0.1, keep these foundational rules in mind:
A separate upscaler included for compatibility. In V3.0.0.1, it is largely redundant compared to LS1 but useful for specific DirectX 9 titles.
: If a game has poor native upscaling, using the LS1 scaler within the app is highly effective. However, users should avoid stacking multiple upscalers (like in-game FSR + LS1) to prevent "artifact amplification".