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The landscape of independent game development is known for exploring unique gameplay loops that mainstream titles often overlook. One such niche involves scale-based progression, often categorized as growth simulators. These games focus on the concept of a character or entity increasing in size through various mechanics, ranging from resource collection to "feeding" systems where the protagonist consumes objects or energy to reach gargantuan proportions.
A "prestige" mechanic where there is no upper limit to how large the character can get, eventually reaching planetary or galactic scales.
Creating a game where a character can grow from the size of a pebble to the size of a planet presents significant technical difficulties for developers. giantess feeding simulator
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If you are looking to explore these games further, I can help you find specific titles. The landscape of independent game development is known
Whether you’re playing as the giantess or the one providing the sustenance, the interaction matters. Some games in this space, like Saeko: Giantess Dating Sim , use feeding as a way to raise "Appeal" stats or progress through a narrative week. In our sim, we’re experimenting with:
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. A "prestige" mechanic where there is no upper
While budget and scope vary wildly across indie titles, several foundational mechanics define the genre: 1. Progressive Scale Mechanics
To outsiders, the concept may seem unusual, but the genre taps into several deeply rooted psychological concepts that appeal to a wide variety of players: